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Luxo's Horde

Tam Phillips, 2019

 

A simple Shoot 'em Up minigame. You play as Luxo the dragon and defend your horde of gold from the pesky adventurers who wish to steal away all of your gold.

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Development

Luxo's Horde was a simple shoot'em up minigame, my first real game that I had made.

 

This project also sparked my interest in NPC behaviours and Game AI.

 

Being a solo project it, I was responsible for all aspects of the game.

 

Enemy Mechanics

 

My first dip into NPC behaviours. 

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I designed simple 4 NPC behaviours:

Orcs - aim to collide with the player by running at a moderate speed in the direction the player was when they spawned

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Dwarves - aim to collide with the player by running at a slow speed but making a beeline for the players current location

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Humans - shoot at the player from the point that they had spawned in

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Elves - shoot at the player from the sidelines but also strafe along the Y-axis to follow the player

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Unity

 

Being my first game meant that this was also my first real experience making something in Unity. I had previously played around in Unity, but never really got far in it. 

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Prior to this most of my experience in programming was from a non-gaming standpoint, primarily having created console programs, NXT robot programs and a few GUI programs with Java.

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